Nashville Adult Flag Football League

admin@naffl.com

 

4-ON-4 Flag Eligible – (Non-Contact)

  THE GAME

  We reserve the right to reduce the number of games due to unforeseen circumstances.

  A coin toss determines first or 2nd half possession.  The offensive team takes possession of the ball at their 5-yard line and has three(3) plays to cross mid-field.  Once a team crosses mid-field, they will have three(3) plays to score a touchdown.  If offense fails to score, the ball changes possession and the new offensive team takes over on their 5-yard line.  If the offensive team fails to cross mid-field, possession of the ball changes and the opposite team starts their drive from their 5-yard line.

  (2) 12 minute halfs, possession changes at halftime, clock stops at 1 minute warning, incomplete, out of bounds, Score, and change of possession.  Each time the ball is spotted a team has :30 seconds to snap the ball.

  PLAYERS/GAME SCHEDULE

  Teams must field a minimum of three players at all times.

  Teams consist of up to 10 players (4 on the field and 6 substitutes)

  If team is more than 7 minutes late for their scheduled games they will be forfeited.

  SCORING:

  Games are played to 28 points or 24 minutes.  Touchdown=six points, extra point=1 (5 yards out), 2 (12 yards out), Saftey=2 points.

 

 

OVERTIME:

If the teams are tied at the end of 24 minutes, teams move directly into overtime.

Coin toss determines possession in each overtime.  Each team receives three(3) plays from their own 5-yard line.  If the team scores a TD they can go for 1 or 2 points.  Most yards or highest score wins.  If the teams are tied again, overtime repeats.  No first downs!!!

RUNNING:

The QB cannot run the ball

Only direct hand-offs behind the line of scrimmage are legal.  Offense can use multiple handoffs.

The player who takes the hand-off can throw the ball as long as he does not pass the line of scrimmage.

Absolutely No Laterals Or Pitches Of Any Kind.  No “run zones” are located 5-yards before mid-field and 5-yards before the end zone in each offensive direction, Spinning is allowed but players cannot leave their feet to avoid a defensive player (no diving).

The ball is spotted where the ball carriers belt is when the flag is pulled, not where the ball is.

RECEIVING:

All players are eligible to receive passes.

Player must have one foot in bounds when making a catch.

One player is allowed in motion.

PASSING:

All passes must be forward and received beyond the line of scrimmag.  QB has a :7 second “pass clock”.  If the pass is not thrown within the :7 secons, play is dead, loss of down, ball returns to line of scrimmage.  Once the ball is handed off, the :7 second clock is dead.

Interceptions can be returned.

DEAD BALLS

Ball must be snapped between legs, not off to one side.

Play is dead when:

Ball carriers flag is pulled.

Ball carrier steps out of bounds

Touchdown is scored

Ball carriers flag falls off

Ball carriers knee hits the ground

No fumbles, ball is spotted where it hits the ground.

Anytime ball touches the ground, it is dead.

 

RUSHING THE QUARTERBACK:

All players that rush the QB must be 7 yards from the line of scrimmage when the ball is snapped.

Players not rushing the QB may defend the line of scrimmage.  Once the ball has been handed off the 7 yard rule is no longer in effect and all defenders are eligible to rush.  A special marker, or the referee, will designate 7 yards from the line of scrimmage.

PENALTIES:

All penalties will be called by the referee.  Defense:  Offsides=5 yards & 1st down, Interference=Spot of Foul & 1st down, Illegal Contact (bump and reun, blocking, etc.) 5 yards & 1st down, Holding=10 yards at point of infraction & 1st down.  Illegal Flag Pull(before receiver has ball) 5 yards & 1st down, Illegal Rushing (start rush from inside 7 yard marker)= 5 yards & 1st down.  (if offsides defender cannot rush)

Offense:  Illegal Motion (more than 1 person moving, false start, motion, etc.)=10 yards and loss of down;  Illegal Forward Pass (pass received behind line of scrimmage)=10 yards and loss of down;  Offensive Pass Interference (illegal pick play, pushing off/away defender)=10 yards and loss of down;  Flag Gaurding=10 yards (from point of infraction) and loss of down;  Delay of Game=clock will stop/10 yards and loss of down.  Referees determine incidental contact which may result from the normal running of a play!

All penalties will be assessed from the point of infraction.  Only the team captain may ask the referee questions about rule clarification or interpretations.  Players should not question judgement calls.  Games cannot end on a defensive penalty, unless the offense declines it.

SPORTMANSHIP/ROUGHING:

If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking, or an unsportsmanlike act, the game will be stopped & the player will be ejected from the game.  Tournament director or League Commissioner may to decide to eject players from the tournament. 

Trash talking is illegal.  Official has the right to determine language which is offensive.  FOUL PLAY WILL NOT BE TOLERATED!!!!!!

EQUIPMENT:

No metal cleats.  No pockets or belt loops on pants.

Each team will supply their own ball of official weight and size.

No arm pads, hands and wrist pads.  Soft knee pads may be warn on the knee.

Baseball, football or golf gloves may be worn.

Caps with extended bills must be turned around backwards.